Paladin Class Guide
Overview
Paladin is a subclass of the original Warrior class that specializes in defensive combat and supporting allies. This class is known for its high defense, ability to tank hits from enemies, and the ability to support allies in battle.
The Paladin can wield a one-handed sword and a shield as well as two-handed weapons and has access to a wide range of skills that allow them to defend their allies and absorb enemy attacks.
Overall, the Explorer Paladin class is a solid choice for players who want a supportive and defensive warrior class.
Basics
Race – Explorer
Job – Warrior
Class – Paladin
Primary STAT – STR
Primary Weapon –
(Reboot) Two-Handed Weapon
>Two-Handed Mace: Highest Damage
>Two-Handed Sword: Able to switch to Hero Class
(Optional for Reg Server) One-Handed Sword
>One-Handed Mace: Highest Damage
>One-Handed Sword: Able to switch to Hero Class
Sub Weapon –
(Two-Handed Weapon = Rosary)
(One-Handed Weapon = Shield)
Strengths & Weaknesses
Pros | Cons |
---|---|
Paladin’s are extremely tanky with healing and resurrection abilities. | Paladins are not very effective at mobbing |
Straightforward kit, Slow-and-steady class that is beginner-friendly | Paladin’s damage is noticeably less compared to Hero with equivalent stats |
DPM Class meaning Damage is evenly distributed over time. | This class lacks flexibility when needing a short i-frame to avoid certain mechanics |
Paladin can ignore certain boss mechanics due to its innate tankiness. | Lack of Burst, leaving this class consistently at the bottom of DPS ranking |
Difficulty
ATTACK | |
DEFENSE | |
MOBILITY | |
DIFFICULTY |
Inner Ability
Two-Handed Weapon
Line 1 | Attack Speed +1 |
Line 2 | Boss Damage +10% |
Line 3 | +8% Damage when attacking targets with abnormal status |
one-handed Weapon
Line 1 | Boss Damage +20% |
Line 2 | +8% Damage when attacking targets with abnormal status |
Line 3 | Attack +21 |
Hyper Skills
Recommended Hyper Passive Skill Build
Blast – Extra Strike
Increases Blasts’s number of attacks
Blast – Reinforce
Increases the damage of Blast
Heavens Hammer – Cooldown Cutter
Reduces the cooldown of Heaven’s Hammer
Heavens Hammer – Extra Strike
Increases Heaven’s Hammer number of attacks
Heavens Hammer – Reinforce
Increases damage of Heaven’s Hammer
Nodes
Trio Nodes should always be leveled first when possible as these provide the biggest damage boost.
Tri-Nodes | Skill | Skill | Skill |
---|---|---|---|
Primary Trio | Blast | Divine Judgment | Divine Charge |
Secondary Trio | Heavens Hammer | Final Attack | Smite Shield |
Node Priority : Class Specific Skills
These Node Skills are 5th Job skills specific to the Paladin class. Priority is based on recommended order of skills to level first in order to maximize damage.
First Skill | Second Skill | Third Skill | Fourth Skill |
---|---|---|---|
Divine Echo | Hammers of the Righteous | Grand Guardian | Mighty Mjolnir |