Blaster Class Guide
Overview
Blasters use a specialized arm cannon to deal heavy damage to their enemies. They have a unique combo system that requires players to press different buttons in a specific order to execute powerful attacks. The combo system is designed to reward players who can master it with increased damage and speed.
In terms of playstyle, Blasters are a hybrid class that can function as both ranged and melee fighters. They are also very mobile, able to quickly move around the battlefield to avoid attacks and close the gap with enemies.
Overall, Blasters are a challenging class to master but can deal a significant amount of damage if played correctly. They are a good choice for players who enjoy fast-paced combat and want to try something different from the typical melee or magic classes.
Basics
Race – Resistance
Job – Warrior
Class – Blaster
Primary STAT – STR
Primary Weapon – Arm Cannon
Sub Weapon – Charge
Strengths & Weaknesses
Pros | Cons |
---|---|
High damage output: Blaster is known for its high burst damage potential, especially in short time windows | Steep learning curve: Blaster has a complex combo system and requires precise execution of inputs |
Combo-based gameplay: Blaster utilizes a unique combo system that rewards players for executing precise button inputs | High skill ceiling: While Blaster can deal high damage in the right hands, reaching their maximum potential requires a deep understanding of their mechanics and optimal skill rotations |
Excellent mobbing capabilities: Blaster has a variety of skills that can hit multiple enemies at once, making them effective at clearing groups of monsters | Limited mobility: Blaster’s mobility options are relatively limited compared to some other classes |
Good survivability: Blaster has a decent amount of survivability due to their high HP pool and access to several defensive skills | Close-range combat: Blaster primarily relies on close-range attacks, which can make it challenging to engage enemies at a distance |
Difficulty
ATTACK | |
DEFENSE | |
MOBILITY | |
DIFFICULTY |
inner ability
Line 1 | Boss Damage +20 |
Line 2 | +8% Damage when attacking targets with abnormal status |
Line 3 | Attack +21 |
Hyper Skill
RECOMMENDED HYPER PASSIVE SKILL BUILD
Aftershock Punch
Increases the number of times that shockwaves generated by a charged Hammer Smash or a Shotgun Punch will hit
Bunker Buster Explosion – Guard Bonus
Grants a guarding bonus during Bunker Buster Explosion
Improved Bunker – Explosion
Increases the damage of Bunker Buster Explosion
Piercing Punch
Increases the Defense Rate that is ignored by Magnum Punch, Double Blast, Hammer Smash, and Shotgun Punch, Muzzle Flash, and Ballistic Hurricane
Power Punch
Increases the damage of Magnum Punch, Double Blast, Hammer Smash, Shotgun Punch, Muzzle Flash, and Ballistic Hurricane. Does not increase damage of shockwaves
Nodes
Trio Nodes should always be leveled first when possible as these provide the biggest damage boost.
Tri-Nodes | Skill | Skill | Skill |
---|---|---|---|
Primary Trio | Magnum Punch | Revolving Cannon | Bunker Buster Explosion |
Secondary Trio | Double Blast | Hammer Smash | Shotgun Punch |
NODE PRIORITY : CLASS SPECIFIC SKILLS
These Node Skills are 5th Job skills specific to the Blaster class. Priority is based on recommended order of skills to level first in order to maximize damage.
First Skill | Second Skill | Third Skill | Fourth Skill |
---|---|---|---|
Rocket Punch | Gatling Punch | Afterimage Shock | Bullet Blast |