Link Skill Basics
Every Maplestory class has Link Skills, which are abilities that can be shared with your other characters in the same world, making them stronger. The skills’ effects are always applied to the character themselves, and once you reach Level 70, you can transfer the corresponding skill to another character in the same world of your choice.
Once your linked character reaches Level 120, the effects will improve and you will be able to benefit from Level 2 effects.
Players can choose up to 12 Link Skills to be active for their character, and the skill of their current character will always be active.
If you have multiple characters with the same Explorer job in the same world, their Link Skills can be combined up to three times for a single character. For instance, if you have three Explorer Warrior characters, each of them can transfer their Link Skill to the same character in that world, and the effects will stack.
The Link Skills of Cygnus Knights and Resistance can be combined. For instance, if you have two Cygnus Knights characters leveled up to Lv. 120, the Link Skill will reach Lv. 4.
Zero characters have the ability to raise their Link Skills to Level 5 by finishing Chapter 8.
You can transfer Link skills between characters twice a day.
Recommended Training Link Skills
1. Mercedes | Provides EXP Bonus [Priority] |
2. Evan | Increases Rune Duration [Priority] |
3. Aran | Increases Orb EXP [Priority] (Substitute for 13,14,15 After Level 200) |
4. Kinesis | Increases Critical Damage |
5. Cadena | Increases Damage [Substitute for 13,14, or 15 if your crit rate is not 100%] |
6. Explorer Thief | Increases Damage |
7. Kanna | Increases Damage |
8. Demon Avenger | Increases Damage |
9. Hoyoung | Increases Damage |
10. Illium | Increases Damage |
11. Ark | Increases Damage |
12. Lara | Increases Damage |
13. Phantom | Increases Crit Rate |
14. Beast Tamer | Increases Crit Rate and Boss Damage |
15. Explorer Bowman | Increases Crit Rate |
Recommended Bossing Link Skills
1. Angelic Buster | Burst Damage [Priority] |
2. Demon Slayer | Increases Boss Damage [Priority] |
3. Beast Tamer | Increases Crit Rate and Boss Damage [Priority] |
4. Explorer Mage | Ignores Enemy Defense and Increases Damage |
5. Demon Avenger | Increases Damage |
6. Kinesis | Increases Critical Damage |
7. Explorer Thief | Increases Damage |
8. Kain | Increases Damage |
9. Ark | Increases Damage |
10. Hoyoung | Ignores Enemy Defense [Substitute for 13,14, or 15 if IED is 95\96%] |
11. Luminous | Ignores Enemy Defense [Substitute for 13,14, or 15 if IED is 95\96%] |
12. Zero | Ignore Enemy Defense [Substitute for 13,14, or 15 if IED is 95\96%] |
13. Cadena | Increases Damage |
14. Adele | Increases Boss Damage [Value increases as Party size increases] |
15. Resistance | Invincibility Bonus |
Class Link Skills
- Explorer – Warrior
- Explorer – Mage
- Explorer – Bowman
- Explorer – Thief
- Explorer – Pirate
- Cygnus Knights
- Mihile
- Resistance
- Resistance – Demon Slayer
- Resistance – Demon Avenger
- Resistance – Xenon
- Hero – Aran
- Hero – Evan
- Hero – Luminous
- Hero – Mercedes
- Hero – Phantom
- Hero – Shade
- Nova – Kaiser
- Nova – Kain
- Nova – Cadena
- Nova – Angelic Buster
- Flora – Adele
- Flora – Illium
- Flora – KHALI
- Flora – Ark
- Anima – Lara
- Anima – Hoyoung
- Sengoku – Kanna
- Sengoku – Hayato
- Beast Tamer
- Kinesis
- Zero
Link Skills
Explorer – Warrior
Level 1 | Automatically activates when your health falls to 15% of Max HP or below Restores 20% of Max HP every 1 sec for 3 sec Cooldown: 410 sec |
Level 2 | Automatically activates when your health falls to 15% of Max HP or below Restores 23% of Max HP every 1 sec for 3 sec Cooldown: 370 sec |
Level 3 | Automatically activates when your health falls to 15% of Max HP or below Restores 26% of Max HP every 1 sec for 3 sec Cooldown: 330 sec |
Level 4 | Automatically activates when your health falls to 15% of Max HP or below Restores 29% of Max HP every 1 sec for 3 sec Cooldown: 290 sec |
Level 5 | Automatically activates when your health falls to 15% of Max HP or below Restores 32% of Max HP every 1 sec for 3 sec Cooldown: 250 sec |
Level 6 | Automatically activates when your health falls to 15% of Max HP or below Restores 35% of Max HP every 1 sec for 3 sec Cooldown: 210 sec |
Explorer – Mage
Level 1 | When attacking, has a 15% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: Damage per Stack: +1% Enemy DEF Ignored per Stack: +1% Effect Duration: 10 sec Stacks up to 3 times |
Level 2 | When attacking, has a 17% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: Damage per Stack: +1% Enemy DEF Ignored per Stack: +1% Effect Duration: 10 sec Stacks up to 3 times |
Level 3 | When attacking, has a 19% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: Damage per Stack: +2% Enemy DEF Ignored per Stack: +2% Effect Duration: 10 sec Stacks up to 3 times |
Level 4 | When attacking, has a 21% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: Damage per Stack: +2%, Enemy DEF Ignored per Stack: +2% Effect Duration: 10 sec Stacks up to 3 times |
Level 5 | When attacking, has a 23% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: Damage per Stack: +3% Enemy DEF Ignored per Stack: +3% Effect Duration: 10 sec Stacks up to 3 times |
Level 6 | When attacking, has a 25% chance to identify the weakness of the enemy with the highest Max HP among those struck, granting you the following bonuses against them: Damage per Stack: +3% Enemy DEF Ignored per Stack: +3% Effect Duration: 10 sec Stacks up to 3 times |
Explorer – Bowman
Level 1 | Chance to add monsters to Monster Collection: +10% Critical Rate: +3% |
Level 2 | Chance to add monsters to Monster Collection: +15% Critical Rate: +4% |
Level 3 | Chance to add monsters to Monster Collection: +20% Critical Rate: +6% |
Level 4 | Chance to add monsters to Monster Collection: +25% Critical Rate: +7% |
Level 5 | Chance to add monsters to Monster Collection: +30% Critical Rate: +9% |
Level 6 | Chance to add monsters to Monster Collection: +35% Critical Rate: +10% |
Explorer – Thief
Level 1 | Upon debuffing an enemy: Damage: +3% Duration: 10 sec Cooldown: 20 sec |
Level 2 | Upon debuffing an enemy: Damage: +6% Duration: 10 sec Cooldown: 20 sec |
Level 3 | Upon debuffing an enemy: Damage: +9% Duration: 10 sec Cooldown: 20 sec |
Level 4 | Upon debuffing an enemy: Damage: +12% Duration: 10 sec Cooldown: 20 sec |
Level 5 | Upon debuffing an enemy: Damage: +15% Duration: 10 sec Cooldown: 20 sec |
Level 6 | Upon debuffing an enemy: Damage: +18% Duration: 10 sec Cooldown: 20 sec |
Explorer – Pirate
Level 1 | STR: +20 DEX: +20 INT: +20 LUK: +20 Max HP: +350 Max MP: +350 Damage Taken: -5% |
Level 2 | STR: +30 DEX: 30 INT: +30 LUK: +30 Max HP: +525 Max MP: +525 Damage Taken: -7% |
Level 3 | STR: +40 DEX: +40 INT: +40 LUK: +40 Max HP: +700 Max MP: +700 Damage Taken: -9% |
Level 4 | STR: +50 DEX: +50 INT: +50 LUK: +50 Max HP: +875 Max MP: +875 Damage Taken: -11% |
Level 5 | STR: +60 DEX: +60 INT: +60 LUK: +60 Max HP: +1050 Max MP: +1050 Damage Taken: -13% |
Level 6 | STR: +70 DEX: +70 INT: +70 LUK: +70 Max HP: +1225 Max MP: +1225 Damage Taken: -15% |
Cygnus Knights
Level 1 | Attack Power and Magic ATT: +7 Abnormal Status Resistance: +1 All Elemental Resistance: +1% |
Level 2 | Attack Power and Magic ATT: +9 Abnormal Status Resistance: +3 All Elemental Resistance: +3% |
Level 3 | Attack Power and Magic ATT: +11 Abnormal Status Resistance: +4 All Elemental Resistance: +4% |
Level 4 | Attack Power and Magic ATT: +13 Abnormal Status Resistance: +6 All Elemental Resistance: +6% |
Level 5 | Attack Power and Magic ATT: +15 Abnormal Status Resistance: +7 All Elemental Resistance: +7% |
Level 6 | Attack Power and Magic ATT: +17 Abnormal Status Resistance: +9 All Elemental Resistance: +9% |
Level 7 | Attack Power and Magic ATT: +19 Abnormal Status Resistance: +10 All Elemental Resistance: +10% |
Level 8 | Attack Power and Magic ATT: +21 Abnormal Status Resistance: +12 All Elemental Resistance: +12% |
Level 9 | Attack Power and Magic ATT: +23 Abnormal Status Resistance: +13 All Elemental Resistance: +13% |
Level 10 | Attack Power and Magic ATT: +25 Abnormal Status Resistance: +15 All Elemental Resistance: +15% |
Mihile
Level 1 | Duration: 140 sec Knockback Resistance Rate: 100% Cooldown: 180 sec |
Level 2 | Duration: 180 sec Knockback Resistance Rate: 100% Cooldown: 180 sec |
Level 3 | Duration: 220 sec Knockback Resistance Rate: 100% Cooldown: 180 sec |
Resistance
Level 1 | Invincible for 1 sec after being revived. |
Level 2 | Invincible for 2 sec after being revived. |
Level 3 | Invincible for 3 sec after being revived. |
Level 4 | Invincible for 4 sec after being revived. |
Level 5 | Invincible for 5 sec after being revived. |
Level 6 | Invincible for 6 sec after being revived. |
Level 7 | Invincible for 7 sec after being revived. |
Level 8 | Invincible for 8 sec after being revived. |
Resistance – Demon Slayer
Level 1 | Boss Damage +10% |
Level 2 | Boss Damage +15% |
Level 3 | Boss Damage +20% |
Resistance – Demon Avenger
Level 1 | Damage +5% |
Level 2 | Damage +10% |
Level 3 | Damage +15% |
Resistance – Xenon
Level 1 | All Stats: +5% |
Level 2 | All Stats: +10% |
Hero – Aran
Level 1 | Combo Kill Orb EXP: +400% |
Level 2 | Combo Kill Orb EXP: +650% |
Level 3 | Combo Kill Orb EXP: +900% |
Hero – Evan
Level 1 | Rune Duration: +30% |
Level 2 | Rune Duration: +50% |
Level 3 | Rune Duration: +70% |
Hero – Luminous
Level 1 | Enemy DEF Ignored: +10% |
Level 2 | Enemy DEF Ignored: +15% |
Level 3 | Enemy DEF Ignored: +20% |
Hero – Mercedes
Level 1 | Permanently receive 10% additional EXP Returns you to Elluel, Cooldown: 10 min |
Level 2 | Permanently receive 15% additional EXP Returns you to Elluel, Cooldown: 10 min |
Level 3 | Permanently receive 20% additional EXP Returns you to Elluel, Cooldown: 10 min |
Hero – Phantom
Level 1 | Critical Rate: +10% |
Level 2 | Critical Rate: +15% |
Level 3 | Critical Rate: +20% |
Hero – Shade
Level 1 | Fatal Attack Survival Chance: +5% |
Level 2 | Fatal Attack Survival Chance: +10% |
Nova – Kaiser
Level 1 | Max HP: +10% |
Level 2 | Max HP: +15% |
Level 3 | Max HP: +20% |
Nova – Kain
Level 1 | After completing Time to Prepare at least 1 time, then upon either defeating 8 enemies or attacking a boss 5 times, damage increases by 9% for 20 sec, every 5 times you’ve stacked Time to Prepare. Cooldown: 40 sec. |
Level 2 | After completing Time to Prepare at least 1 time, then upon either defeating 8 enemies or attacking a boss 5 times, damage increases by 17% for 20 sec, every 5 times you’ve stacked Time to Prepare. Cooldown: 40 sec. |
Nova – Cadena
Level 1 | Attacks against weaker opponents deal +3% damage Attacks against monsters afflicted by Abnormal Statuses deal +3% damage. |
Level 2 | Attacks against weaker opponents deal +6% damage Attacks against monsters afflicted by Abnormal Statuses deal +6% damage. |
Nova – Angelic Buster
Level 1 | +60% skill damage for 10 sec. Cooldown: 90 sec. Skill effects reduced to half when used with link skill. |
Level 2 | +90% skill damage for 10 sec. Cooldown: 90 sec. Skill effects reduced to half when used with link skill. |
Level 3 | +120% skill damage for 10 sec. Cooldown: 90 sec. Skill effects reduced to half when used with link skill. |
Flora – Adele
Level 1 | For each party member, including yourself, on the same map: Increases damage by 1% up to 4% Boss Damage: +2% |
Level 2 | For each party member, including yourself, on the same map: Increases damage by 2% up to 8% Boss Damage: +4% |
Flora – Illium
Level 1 | Activated when moving a certain distance Max number of stacks: 6 times Duration: 5 sec Damage per stack: +1% |
Level 2 | Activated when moving a certain distance Max number of stacks: 6 times Duration: 5 sec Damage per stack: +2% |
Flora – KHALI
Level 1 | 3% damage. When attacking, there is a 100% chance to recover 1% max HP/MP every second for 5 seconds. Reactivation cooldown: 30 seconds. |
Level 2 | 5% damage. When attacking, there is a 100% chance to recover 2% max HP/MP every second for 5 seconds. Reactivation cooldown: 30 seconds. |
Flora – Ark
Level 1 | Activates when the combat state continues for 5 sec Can be stacked a max of 5 times Duration: 5 sec When activated, damage increases by 1%, and damage increases an extra 1% per stack |
Level 2 | Activates when the combat state continues for 5 sec Can be stacked a max of 5 times Duration: 5 sec When activated, damage increases by 1%, and damage increases an extra 2% per stack |
Level 3 | Activates when the combat state continues for 5 sec Can be stacked a max of 5 times Duration: 5 sec When activated, damage increases by 1%, and damage increases an extra 3% per stack |
Anima – Lara
Level 1 | Damage: +3% Activate Nature’s Help upon defeating 20 normal monsters. Increase Damage Against Normal Monsters by 7% for 30 sec. when Nature’s Help is active. Nature’s Help Cooldown: 30s. |
Level 2 | Damage: +5% Activate Nature’s Help upon defeating 20 normal monsters. Increase Damage Against Normal Monsters by 11% for 30 sec. when Nature’s Help is active. Nature’s Help Cooldown: 30s. |
Anima – Hoyoung
Level 1 | Enemy DEF Ignored: +5% Damage +9% against enemies with 100% HP |
Level 2 | Enemy DEF Ignored: +10% Damage +14% against enemies with 100% HP |
Sengoku – Kanna
Level 1 | Damage Increase: +5% |
Level 2 | Damage Increase: +10% |
Sengoku – Hayato
Level 1 | All Stats: +15 ATT Power: +10 M. ATT Power: +10 |
Level 2 | All Stats: +25 ATT Power: +15 M. ATT Power: +15 |
Beast Tamer
Level 1 | Boss Damage: +4% Critical Rate: +4% Max HP: +3% Max MP: +3% |
Level 2 | Boss Damage: +7% Critical Rate: +7% Max HP: +4% Max MP: +4% |
Level 3 | Boss Damage: +10% Critical Rate: +10% Max HP: +5% Max MP: +5% |
Kinesis
Level 1 | Critical Damage +2% |
Level 2 | Critical Damage +4% |
Zero
Level 1 | Reduces your damage receipt by 3% When attacking, ignore the target’s DEF by 2% |
Level 2 | Reduces your damage receipt by 6% When attacking, ignore the target’s DEF by 4% |
Level 3 | Reduces your damage receipt by 9% When attacking, ignore the target’s DEF by 6% |
Level 4 | Reduces your damage receipt by 12% When attacking, ignore the target’s DEF by 8% |
Level 5 | Reduces your damage receipt by 15% When attacking, ignore the target’s DEF by 10% |